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Past the loading, Obduction quickly nosedives into long, long walks between points of interest, more excruciating loading screens, and baffling obstacles that I hesitate to even call puzzles. The loading screen is visually arresting as players witness reality fracturing into millions of tiny elements that gyrate and envelop the player, but after sitting through this same 30-second sequence over and over and over again, this image will come to haunt and annoy. With the precision of a mouse it’s not terribly difficult, but it manages to be obnoxious using a DualShock 4.Īnother example of this sloppiness comes through in the excessive loadtimes. Players will struggle to maneuver a tiny reticle over small objects in order to activate switches or pull levers.
OBDUCTION FOR PS4 PS4
Not optimizing the display text for a console release is perplexing and speaks to the sloppy nature of the game in general.įor instance, the controls don’t work well on a PS4 controller.
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It’s also all but impossible to read on a TV screen that’s not parked right next to the player’s eyeballs. Yet this narrative doesn’t compliment the gameplay in any way - it’s ancillary rather than additive. The devs provide a lot of lore, but most of it comes through notebooks and journals.
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Obduction attempts to tell a story about people from across time being abducted and forming a community on these alien worlds. However, this sense of immersion, storytelling, and discovery doesn’t last long.
OBDUCTION FOR PS4 FULL
Cyan Worlds makes use of old-school full motion video and real actors as NPCs to help deliver the premise. The first hour of the adventure features decent pacing, builds a sense of intrigue, and delivers puzzles in a fairly clear manner. Yet while this new release from Cyan Worlds might respect the intellect of its players, it does not respect their time.Īfter being abducted by aliens in the opening sequence, players find themselves on a strange world nearly devoid of life, but brimming with tiny buttons to push and switches to flip. Obduction follows in the footsteps of games like Myst and Riven as an open-world, environmental puzzle game that requires an attention to detail and a saint’s patience from its audience. LOW A third of the game is loading screens.